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Overwatch D.Va - Unwrapping and Texturing

  • millsys-3k3
  • Aug 6, 2017
  • 1 min read

The 2nd post of this little catch-up.

D.Va has been fully unwrapped onto two texture maps (1 for the mech and 1 for her), and has over the last couple of days been recieving colour and weathering.

The mech is almost donw with details and weathering. D.Va is still missing alot of details to her outfit, hair details, eyes and facial detail.

D.Va has had her head 'squashed down ever so slightly as something never seemed right when i made her, and after spending much time checking the game and reference material, I realised that her head was made a little too large, by reducing it slightly vertically, It now seems more correct.

The mech only has a few minor details to add which should be completed over the next few hours, then i can move onto her.

To Be Continued...


 
 
 

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