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Table Setup

I have scaled the whole board down so it fits on a smaller table (The model was pretty huge) and a new cloth was placed under it themed to the game.

This is also the first time ALL the components have been together.

Designated areas have been created on the cloth to represent where the 'Encounters' deck and 'Discard' piles should be, aswell as where the much larger 'Events' cards should be.

The blue hexagons on the map have had numbers 1 - 6 written on them to correspond to which event card needs to be played on that tile.

The dice have also been changed to RED for the attack dice and BLUE for the movement dice.

This is due to them clashing with the cloth a little making them harder to see.

The glow around all the images on the dice has also been changed from red to yellow, to increase visability.

A card to represent the boss for the level (Chariot Type 027) needs to be created for when the players reach the final room. So thats my next task.

To Be Continued...


 
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