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Playtesting and Level 2 Concept


So i played the game a few times, and realised that the game was giving out too many health packs, so i have removed 1 of the double health cards from the deck. Also the game needed another card to mess with the players health. So i created the 'Scared Researcher' card which could be drawn anytime and have a potential of causing you to lose a precious life.

This card hasn't been tested yet, so the mechanics of it are likely to change.

As i right this, i think the rolling a 6 only may be too 'weak' for the card to have any real impact, maybe lowering it to a 5+ or increase the amount of dice you roll could make it more a threat.

Also a Life torch has been removed from the table bringing the maximum life down to 5 from 6. It sempt too easy to aquire 6 health and not lose any for a LONG time, so hopefully by removing 1 torch and the removal of the 2nd double health card will help fix this issue.

I also today started developing the second level of the game, which unlike the first, has been built at a very fast pace as i dont have to figure out the width of corridors etc or make doorways because i can use the ones from the first level to continue the theme.

The floor layout, walls and hexgon pathway have all been put into place and quickly tested inside tabletop simulator and are a success.

Now the parts can be unwrapped for texturing.

To Be Continued...


 
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